I’m kind of an impatient gamer. Don’t get me wrong, I’m fine going toe to toe against a boss for hours – when it comes to that type of patience, we’re good ─ But make me wait in a game and I’m out. Anyone who’s ever watched me play has certainly at some point said, “Can’t you just sit still!”, while I’m running around in circles or obsessively pressing the Roll button. But, honestly, waiting is kind of boring. A game shouldn’t make you work to find the fun. It needs to be served to you on a silver platter!
So, when I started working at Nomuda and we decided we were going to work on an adventure game…with…can I even say it, puzzles, I was a little worried. There are a lot of kinds of puzzles in the world, and some of them (re: my favorite kind) involve “action”. Now I know at this point the avid Bejewelers out there are starting to get antsy. Don’t worry, there are still plenty of puzzles that’ll be great for you patient gem-swappers, too. In fact, we’ve even thrown in some with a little bit of both.
A great example of a puzzle we’ve done that’s got something for everyone is one where you control a green plant in the middle of the screen that’s surrounded by patches of harmful blue fire. Every time you tap the screen water to put out the fires sprays out of the plant towards your finger. You’ve got a limited amount of water and spraying it pushes your plant backwards. This puzzle can be solved in two ways: If you’re more of a plotter, you can plan out a careful strategy for how best to use your water. If you’re more of a doer, a little bit of luck, instincts, and reflexes while tapping like crazy can go a long way. Gentle reader, I’ll leave you to figure out which one I prefer.
Andrew


Can’t wait !
Sounds like a fun puzzle. Be cool if the others are kinda like that too. Looking forward to it.